TowerJumper

Screenshot

A clone of the popular tower-jumping mobile game: spin the tower to guide a bouncing ball down through the gaps, avoiding the coloured danger segments. Levels are randomly generated.

Port Details

Genres

arcade

Requirements

Porter

Cebion

Downloads

1135

Last Updated

2026-10-02

Rating

None

Miscellaneous

Ready to Run

Instructions

Ready to run out of the box, no additional files needed.

Additional Information

Notes

Thanks to Dariasteam for making TowerJumper, a free Godot remake of the helix tower-jumping game with randomly generated levels and swappable colour palettes.

Runs on the Godot 2.1.6 FRT runtime, downloaded automatically by PortMaster. The original touch-drag control has been extended so the tower can also be rotated with the D-Pad or left stick.

Controls

Button Action
D-Pad Left / Left Stick Left Rotate tower left
D-Pad Right / Left Stick Right Rotate tower right
X Toggle sound
Y Toggle shadows
Start + Select Quit

Build

TowerJumper needs no compiling: the project is packed into a Godot 2 .pck and run on the FRT runtime.

git clone https://github.com/Dariasteam/TowerJumper.git

Apply the gamepad input patch to input_handler.gd, then pack the project's runtime files (engine.cfg, *.gd, palette.json, icon.png, Scenes/, Materials/, Mesh/*.msh, Sprites/, Fonts/, Sound/) into towerjumper.pck, using the Godot 2.1 editor's export or any PCK v0 packer.